user comfort
SensHRPS: Sensing Comfortable Human-Robot Proxemics and Personal Space With Eye-Tracking
Kushina, Nadezhda, Watanabe, Ko, Kannan, Aarthi, Ashok, Ashita, Dengel, Andreas, Berns, Karsten
Social robots must adjust to human proxemic norms to ensure user comfort and engagement. While prior research demonstrates that eye-tracking features reliably estimate comfort in human-human interactions, their applicability to interactions with humanoid robots remains unexplored. In this study, we investigate user comfort with the robot "Ameca" across four experimentally controlled distances (0.5 m to 2.0 m) using mobile eye-tracking and subjective reporting (N=19). We evaluate multiple machine learning and deep learning models to estimate comfort based on gaze features. Contrary to previous human-human studies where Transformer models excelled, a Decision Tree classifier achieved the highest performance (F1-score = 0.73), with minimum pupil diameter identified as the most critical predictor. These findings suggest that physiological comfort thresholds in human-robot interaction differ from human-human dynamics and can be effectively modeled using interpretable logic.
Follow-Me in Micro-Mobility with End-to-End Imitation Learning
Salimpour, Sahar, Catalano, Iacopo, Westerlund, Tomi, Falahi, Mohsen, Queralta, Jorge Peña
Autonomous micro-mobility platforms face challenges from the perspective of the typical deployment environment: large indoor spaces or urban areas that are potentially crowded and highly dynamic. While social navigation algorithms have progressed significantly, optimizing user comfort and overall user experience over other typical metrics in robotics (e.g., time or distance traveled) is understudied. Specifically, these metrics are critical in commercial applications. In this paper, we show how imitation learning delivers smoother and overall better controllers, versus previously used manually-tuned controllers. We demonstrate how DAAV's autonomous wheelchair achieves state-of-the-art comfort in follow-me mode, in which it follows a human operator assisting persons with reduced mobility (PRM). This paper analyzes different neural network architectures for end-to-end control and demonstrates their usability in real-world production-level deployments.
An LLM-Based Digital Twin for Optimizing Human-in-the Loop Systems
Yang, Hanqing, Siew, Marie, Joe-Wong, Carlee
The increasing prevalence of Cyber-Physical Systems and the Internet of Things (CPS-IoT) applications and Foundation Models are enabling new applications that leverage real-time control of the environment. For example, real-time control of Heating, Ventilation and Air-Conditioning (HVAC) systems can reduce its usage when not needed for the comfort of human occupants, hence reducing energy consumption. Collecting real-time feedback on human preferences in such human-in-the-loop (HITL) systems, however, is difficult in practice. We propose the use of large language models (LLMs) to deal with the challenges of dynamic environments and difficult-to-obtain data in CPS optimization. In this paper, we present a case study that employs LLM agents to mimic the behaviors and thermal preferences of various population groups (e.g. young families, the elderly) in a shopping mall. The aggregated thermal preferences are integrated into an agent-in-the-loop based reinforcement learning algorithm AitL-RL, which employs the LLM as a dynamic simulation of the physical environment to learn how to balance between energy savings and occupant comfort. Our results show that LLMs are capable of simulating complex population movements within large open spaces. Besides, AitL-RL demonstrates superior performance compared to the popular existing policy of set point control, suggesting that adaptive and personalized decision-making is critical for efficient optimization in CPS-IoT applications. Through this case study, we demonstrate the potential of integrating advanced Foundation Models like LLMs into CPS-IoT to enhance system adaptability and efficiency. The project's code can be found on our GitHub repository.
Source-Free Domain Adaptation for SSVEP-based Brain-Computer Interfaces
Guney, Osman Berke, Kucukahmetler, Deniz, Ozkan, Huseyin
This paper presents a source free domain adaptation method for steady-state visually evoked potentials (SSVEP) based brain-computer interface (BCI) spellers. SSVEP-based BCI spellers assist individuals experiencing speech difficulties by enabling them to communicate at a fast rate. However, achieving a high information transfer rate (ITR) in most prominent methods requires an extensive calibration period before using the system, leading to discomfort for new users. We address this issue by proposing a novel method that adapts a powerful deep neural network (DNN) pre-trained on data from source domains (data from former users or participants of previous experiments) to the new user (target domain), based only on the unlabeled target data. This adaptation is achieved by minimizing our proposed custom loss function composed of self-adaptation and local-regularity terms. The self-adaptation term uses the pseudo-label strategy, while the novel local-regularity term exploits the data structure and forces the DNN to assign similar labels to adjacent instances. The proposed method priorities user comfort by removing the burden of calibration while maintaining an excellent character identification accuracy and ITR. In particular, our method achieves striking 201.15 bits/min and 145.02 bits/min ITRs on the benchmark and BETA datasets, respectively, and outperforms the state-of-the-art alternatives. Our code is available at https://github.com/osmanberke/SFDA-SSVEP-BCI
The Effects of Robot Motion on Comfort Dynamics of Novice Users in Close-Proximity Human-Robot Interaction
Howell, Pierce, Kolb, Jack, Liu, Yifan, Ravichandar, Harish
Effective and fluent close-proximity human-robot interaction requires understanding how humans get habituated to robots and how robot motion affects human comfort. While prior work has identified humans' preferences over robot motion characteristics and studied their influence on comfort, we are yet to understand how novice first-time robot users get habituated to robots and how robot motion impacts the dynamics of comfort over repeated interactions. To take the first step towards such understanding, we carry out a user study to investigate the connections between robot motion and user comfort and habituation. Specifically, we study the influence of workspace overlap, end-effector speed, and robot motion legibility on overall comfort and its evolution over repeated interactions. Our analyses reveal that workspace overlap, in contrast to speed and legibility, has a significant impact on users' perceived comfort and habituation. In particular, lower workspace overlap leads to users reporting significantly higher overall comfort, lower variations in comfort, and fewer fluctuations in comfort levels during habituation.
Role of IoT in HVAC
Implementation of the "Internet of Things" in the modern world is gaining pace at breakneck speed. Society is moving away from standalone devices and entering the realm of inter-connectivity. With uses in different facets of life, such as personal gadgets, retail, electricity distribution and financial services, IoT is making its mark. One such application field of IoT is in Smart Homes, or more specifically in the Heating, Ventilation, and Air Conditioning industry (HVAC). According to a report by Zion Market Research, the global smart HVAC control market is expected to reach almost USD 28.3 billion by 2025 as compared to USD 8.3 billion in 2018.